Two days in, there is no one on the leaderboard for PS4 or Xbox One
Raids are meant to be hard, but the first one in Tom Clancy’s The Division 2 is so hard that so far, no players on console have managed to beat it. PC users managed to do so within hours of the raid, Operation Dark Hours, going live on Thursday. But more than just a handful of frustrated voices are saying that the raid’s expectations are beyond the capabilities of twin-analog gamepad gaming.
The Division’s subreddit is alive with complaints about the raid’s difficulty (and condescending counter-complaints about the complaining) with a thread demanding the developers themselves try to beat the raid on the console doing most of the talking.
“I am not whining here,” says the original poster. “I have seen many top Twitch streamers (with great builds) try to complete the raid on console and no matter what they try [they] cannot finish the final boss.”
Suffice to say, at publication time the raid’s leaderboard on PlayStation 4 and Xbox One had zero entries. From Paul Tassi, of Forbes, earlier this morning:
— Paul Tassi (@PaulTassi) May 17, 2019
Simply passing the first boss, a weed-out experience at the hands of Boomer, is bragging rights enough for console gamepad users.
PC players? They’ve since managed to whittle the whole thing down to under 30 minutes.
Naturally, this has turned many in the community on one another.
Raids are not for everyone and yes. But Kotaku notes that in Destiny 2, the most similar game with a PC and console presence, PC players were the first to beat its raids, but console players trailed only by hours. It’s now been two days since Operation Dark Hours went live, and console players’ continued futility sort of speaks for itself.
Back in March, Massive and Ubisoft’s publicists really wanted to stress endgame content as separating The Division 2 and elevating it above what its predecessor was at launch. Raids were a huge part of that messaging. If two of the three platforms have very little hope of beating it, even if they’re willing to make the effort of organizing an eight-player team and spending hours upon hours at it, the raid may as well not exist at all.